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Social virtual worlds come in many flavors, and the number of virtual worlds is growing all the time. They are closely related to gaming worlds, but without a scripted narrative and specific goals and objectives.

 

This video describing virtual worlds is a bit dated, but captures the essence quite well:

 

 

Virtual worlds researcher Tony O'Driscoll, of Duke University, envisions a "webvolution" where Web 2.0 becomes more immersive